Snake, bat,spider,panther,tiger drops a tiger mount. There are 2 other main bosses Bloodlord Mandikor who drops the raptor mount and Jindo the Hexxer. You just cant be in a grp raid and have to be lvl Monster free, no loading screen, fun to explore Only thing is that the instance looks different this way than how it really is Like the Crocodiles Still Fun You can also do a similar thing in SM I start from the left and assign mages sheep targets. The last target belongs to the MA.
We had 1 guy in our group once take 26, damage. Venoxxis is tanked to the right of the steps looking at the steps with my back to the wall. The adds are killed one at a time. You should assign a shaman to purge when he attempts to do his Renew heal.
The MT should kite him around the courtyard to avoid being caught in the gas clouds. The MT should be the only one doing any damage until the first cloud is dropped to allow him time to get aggro. About every 6 seconds he will drop another cloud, so melee DPS should run in and do DPS while counting to 6, back out and wait for the cloud to be dropped. Repeat until dead. Bloodlord: Abilities: Bloodlord has a whirlwind attack that he uses every so often that does about damage.
He will also announce that he is "Watching" someone. Unless that person is on the raptor or assigned to heal the person that is on the raptor. Once the "Threatening Gaze" debuff is gone, everything returns to normal. If the person being "Watched" doesn't stop damage or healing, the Bloodlord will run to that person and 1shot them.
He will also level up everytime someone dies and say "Grats" to himself If you die by the Bloodlords damage you will get ressed by spirits that are in the area. If he "Dings" too many times, he will be unbeatable. Positioning: All ranged DPS and Healers should stand on the wall behind the spears to avoid a charge by the Bloodlord. This is where the Bloodlord will be tanked and killed. The raptor needs to be offtanked behind the ranged DPS and the healers near the bamboo tree.
There should be 2 tanks on him incase one goes down. He will go into a rage and start 1shot killing everyone. Just OT the raptor and kill the bloodlord first, then kill the raptor last. The Fight: After you clear ALL the mobs between the door and the steps, Including the ones behind the spears on the wall.
Kill the Speaker at the foot of the steps with out the healers using much if any of their mana. Once he is dead the Bloodlord and his raptor will come down and split up. All mele DPS should be on the Bloodlord. Every seconds he will do his whirlwind attack, back out until it is done and continue DPS.
Do this until he is dead. I like to kite him around a little to minimize his charging. Fairly strait forward fight. Just make sure the person being "Watched" stops everything, except those assigned to the raptor or the raptor tank healers. As soon as boss is pulled 4 spiders spawn, Hunters need to multishot to pull these ads to the huddle, Kill them asap.
Random spiders will spawn one at a time and run for the huddle, you need to TAB and kill these immediately. Everyone except the MT.
The longer they stay alive the bigger and tougher they get. This holds true throughout the fight. If yoru Off Tank is on the ball he will taunt, bring her back to position.
You must stop DPS. Wait for new tank to call DPS and start hammering on her. Meanwhile the other tank runs back towards the huddle to repeat the process. Repeat this process, The off tank has a very difficult job because sometimes she resists the taunt. She has a nast AOE spell that inflicts nature damage over time. Aspect of the wild and poison cleansing is a great idea. She will eventually go back to Human form and you should stop dps for a moment and stabilize her.
She will try and heal herself, you can see it and some Mods will tell you. Counterspell, Kick bite scratch her.. Dont let her heal. Basically these steps are repeated. If she happens to run through the off tank to the group she has no problem 2 shotting someone, be aware of your spot heals, feign death, bubble, fade. If you can execute this is a decent long fight because of stops in DPS. It is not an easy fight but not impossible.
Burning Blade Horde! I hope i helped someone. Comment by Thottbot well But we carried on Comment by Thottbot u dont have to be attuned for Zul'Gurub m8. And caster gear had 0 spell power on it? Pepperidge farm remembers…. Exactly, zg is a stop gap raid for new players and alts and new raiders to cut their teeth on.
As with everything in classic wow, yes. Its absurdly easy. It was always going to be easy, buts it even easier with the current talents etc. ZG too easy? Yeah, it was easy on vanilla also if you had full raid gear. Lots of good memories here. Comment by now that 4. Lets hope they put something in there after Dec. Comment by Blizzo As of patch 4.
A lot of good memory's as we wave good bye to this glorious raid. Comment by I went through all of the new Northern Stranglethorn and Cape of Stranglethorn quests, and When I completed all of the Zul Gururb quests, it didn't end with me feeling that I had done away with Zul Gurub for good. Jin'do, Zanzil, Venoxis, and Mandokir were still alive at the end of the quest chain.
It could just be because I was lvl 80 when doing the quests, but there was also a part in the chain where I was able to look through the eys of a little raptor in ZG, and all of the mobs were lvl ZG was my first raid, and I certainly hope that they bring it back as a raid. Comment by Zimn Anyone else miss Zul'Gurub already?
Comment by hhbelch I too, would like to bid ZG a fond goodbye and a thanks for the years of joy and fun that she provided.
You will be missed :. Comment by Serrah So where can you fish in solitude nowadays? RIP ZG fishing. Comment by Groggs My guild was doing the critter achive here killing the snakes on that fast spawn timer and we got 1 shot a few times.
An event would start and we would get death gripped by an NPC and well die. If I get more info I will update this post. Does anyone know what this event is and why it is? Is it random or is someone starting it? Comment by Rapstah This still shows up in your calendar if you turn on "Raid Resets" under "Filters". Comment by shadra There were always a Troll raid, or a dungeon in world of warcraft expansions, Classics; Zul'farrak, Sunken Temple, Zul gurub.
Burning Crusade; Zul'Aman Wrath of the Lich King; Drak'tharon keep, Gun'drak, you can also think, zul'drak was a big raid zone But when cata comes, they didn't release any of troll dungs or raids, but it wasnt enough, they removed Zul'gurub! At least they could do a raid or dungeon about Zalazane's fall instead of a short questlined event.
But i still have some hope, because if u read about new cata lore, trolls are not good with hellscream's horde at the moment. Some troll clans may turn against to the horde, and it can bring us new troll raid, or dungeon.
Thats something at least. Now all expansions have troll dungeons! Thats a huge complimant for a class. And im pretty sure, zandalari wont be gone easy on this expansion. They brought a raid, with troll quarter in it, an a big lore event along with an isle.
We are ready to put some put the original version of the updated test server. So you may ask: What is 4. You will say, right?
Okay, let me tell you! Gurubashi tribes returning Originally released in 1. Zul'Gurub is now a level 85 heroic dungeon. To help Cataclysm instances to provide more advanced content, players can find level epic items. Entrance to the heroic instance is limited to players with an average item level of Zul'Aman and Zul'Gurub will appear in the dungeon and heroic dungeon search options, providing item level epic items.
As Zul'Aman returns , you may feel curious whether you can once again get a rare mount. We are pleased to announce the new version of the rare raptor, tiger and bear mounts will be able to be obtained, while the older mounts will still retain their uniqueness. We will disclose more in the future as to how these mounts are obtained. Comment by catspats31 Seeing that this instance and the renewed Zul'Aman instance will drop epic-quality item level loot, both of them will represent the Magisters' Terrace of Cataclysm.
Comment by rockmanzero So this was the reason that blizzard stopped with the Heroic Shadowfang Keep and Deadmines implent in 4. If you don't get the mechanics right you will definitely fail, that much becomes instantly apparent on Venoxis. The Jin'Do fight is pretty awesome, it starts off seeming almost trivial but then Phase 2 comes along and suddenly you've got adds, void pools and a great big ghostly monster which jumps around.
Very good fun. Comment by Rokoma I don't know why it's not on here, but I just won the Swift Zulian Panther from the panther lady boss. Out of the times I've probably done this, this was the only time I've seen it drop. The Archaeology skill required to summon the boss is only Confirmed by being and not being able to, solved an artifact and was and able to. Blizzard likes to use increments of no less than 5 for their requirements.
Enjoy getting the archaeology to get some easy loot. Comment by Amnistic This has the indiana jones style boulder trap, as well as the Flaming Tiki masks Comment by Ryonis Really awesome place to pickpocket.
The amount of neutral gurubashi villagers makes this place really easy and quick pickpocket farming after finishing a random ZG. Comment by Iceleaf Fun fact.
The "frogger" fire from voodoo masks have skill called "Yoga flame". This is clear reference to Dhalsim from Street fighter series. Dhalsim moves are all about yoga this and yoga that. He literally has spell called Yoga flame. Comment by Arkhirion Death Knights that go in here should take note of their Dark Simulacrum ability. Let me explain why: High Priest Venoxis Poison Bolt, deals moderate spell damage 20kk High Priestess Kilnara Lash of Anguish Deals damage on the initial strike but deals an additional 20k every 2 seconds for 10 seconds , has a low cooldown as well, so you're able to use it more than just once.
Shadow Bolt, Moderate spell damage once more. Zanzil Voodoo Bolt, Deals moderate spell damage Zanzil Fire, Deals tons of spell damage plus additional damage for as long as either the fire exists or zanzil stands within it. Comment by morginar now as of 4. Comment by Worcraft I love these mounts but here is how i would rank the 4 mounts from 1 being the best and 4 the worst.
Zul'Gurub Mounts 1. Swift Zulian Tiger 2. Armored Razzashi Raptor 3. Swift Razzashi Raptor 4. Comment by mclaren Here is a kink to a video that shows how to find the entrance and how to get back in if you die! Comment by Metazare In 4. Comment by Rizzatto I hate this instance. I wish I would quit getting put in here when I cue up for a heroic.
I'm a healer and I can do some of it alright. First boss, you have to dodge the green stuff, but the green stuff is everywhere. You have to heal while you're dodging all that stuff, too, and since you can't heal while moving, there's the challenge. Next boss keeps one-hitting everyone and buffs himself when he does it. After that, we had to take forever to get the next boss to spawn. When he did, he instantly super buffed himself and whipped out everything in sight.
Many wipes if you don't know what you're doing. There's even a good chance of wiping if you DO know what you're doing. You can't even run back into the instance and get back into the fights because a barrier goes up, keeping you from getting in the fight after it's already started. That seems to go for all bosses. The outdoor one is the old raid i would guess. It takes eight times as long as any of the Hour of Twilight dungeons, is five times as hard, and the gear you get from it is worse.
If you see the jungle loading screen, do yourself a favor and drop group. Otherwise you are spending a good chunk of your afternoon in ZG. Your reward? A measly blue, that you'll replace the instant you set foot in one of the HoT dungeons that you'll blaze through and either kill one of their bosses, or get one of their quest rewards. In the Heroic version, several achievements can be obtained for players who wish to attempt them. It should be noted the instance does not contain achievements required for the Cataclysm Dungeon Hero or Glory of the Cataclysm Hero meta-achievements.
Strategy: If you're only looking for this achievement, groups can now skip to the last boss after killing only two of the other bosses in the instance. Whether in a single instance, or spread over several, a player must receive credit for killing all 8 non-essential mini-bosses throughout the dungeon.
Bloodvenom is green beams that follow players around during Phase 2, when the boss is on the stairs. Pool of Acrid Tears creates the green pools that randomly spawn under players and grow over time. Venomous Effusion is the poison maze which forms during the fight. Strategy: Being aware of a character's location is key for this achievement. Standing between the maze lines, and moving quickly when spells go out are requirements to get this achievement without forcing a group to fight as 4.
If a party is willing to do so, one player can stand outside the boss room and receive the achievement without having to pay too much attention, though it does strain the other party members to use this technique. Ohganot So Fast!
During the fight, Bloodlord Mandokir will call for Ohgan to kill the Chained Spirits held around the arena. Once all the Chained Spirits are dead, players cannot be resurrected by them if hit with the insta-kill Decapitate. Strategy: Use slows as much as possible on Ohgan , and save any mid-fight resurrections if available. Make sure party members are aware of the boss's spells so there are minimal deaths early on in the fight to limit how many stacks of Level Up the boss receives.
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